Hi.
This time there are fewer things to talk about, but the amount of work on the project remains roughly the same.
Current progress
Illumination Rework
Continuing the Rework for light textures, two Waifus had their lighing updated:
-
Ayume:
- Biker skin
- Ninja skin
-
Haruna:
- Yakuza skin
- Kimono skin
To illustrate the chages, here is the original lighting for Haruna in Demo 2:
And here is the new lighting:
Currently our muscle mommy Valerie is also being updated. But in her case, both on lights and new looks made by Lazy Robot.
Gallery Retouch
Instead of showing every Bio information of Waifus at one, I'm beginning to put conditions to unlock each one - so Gallery follows closely the ingame progression.
The plan is to unlock new Bio line as you find new skins of a Waifu, with Weight being the last information only unlocked when you find all skins. Because no woman likes to talk about that.
Future content plans
Shadow Textures/Polygons
The lights in the game are looking fine for our "Fake 3D int pure 2D" style, but we are lacking shadows - and that is an obvious problem.
Since Godot's 2D light system would require reworking our models, my plan is "faking" the shadows in the same way I "fake" the illumination: by overlaying light-only additive textures.
For purely geometric objects, like furniture, I'll probably go with untextured Polygon2D or other pure shape nodes - because I only need the shape and a color. For waifus maybe having a texture might be nice, but the initial implementation will also be very simple.
More Waifus
On the current batch, there are 3 new Waifus designed by Lazy to be ingame and one I'm yet to finish the design. Both of we have a bigger backlog, but those are the names of the next incoming waifus:
- Evelin
- Naia
- Nayume
- Raika
As promised that was a lot shorter, but things are still progressing! So, until the next Devlog!